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Mutter and Blue Prince among winners at Gamescom Dev Awards 2026

Chris Kerr,Senior Editor, News,GameDeveloper.comAugust 24, 20261 Min ReadImage via DeadlyCrow GamesThe winners of the Gamescom Dev Awards 2026 have been announced—and there are some familiar names among the newly…

Mutter and Blue Prince among winners at Gamescom Dev Awards 2026
Chris Kerr,Senior Editor, News,GameDeveloper.com

August 24, 2026

1 Min ReadImage via DeadlyCrow Games

The winners of the Gamescom Dev Awards 2026 have been announced—and there are some familiar names among the newly victorious.

Wartime horror title Mutter took home the prize for Vocal Excellence, while acclaimed puzzler Blue Prince was honored with the Game Design Excellence Award. Turn-based deck-builder Cards & Cannons was named Most Promising Game on the night, although there's still no word on when the project from Flamehead Games will debut.

Mutter and Blue Prince among winners at Gamescom Dev Awards 2026

The Ambassador Award, handed out to a person chosen by the Gamescom Dev speaker community, was presented to Tencent Games business development director Amir Satvat in recognition of his efforts to support workers across the industry during a period of ongoing instability.

You can find the full list of winners below.

Gamescom dev awards 2026 – Winners

  • Visual Excellence Award // MUTTER (DeadlyCrow Games)

  • Most Innovative Game – powered by Epic Games // PRAVDA(concept25) (Floating Stone Studio)

  • Most Promising Game // Cards & Cannons (Flamehead Games)

  • Best Sound Design // INVASIA (Rocat Games)

  • Game Design Excellence Award – Speakers’ Choice // Blue Prince (Dogubomb / Raw Fury)

  • Ambassador Award – Speakers’ Choice // Amir Satvat (Business Development Director at Tencent Games and founder of ASGC)

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About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton.

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